BC fuel increased in energy generation RF/t; reaches 160RF/t in a BC iron engine
Forestry ethanol increased in energy; reaches 120RF/t in BC iron engine
Forestry biomass increased in energy; reaches 90RF/t in BC iron engine
RailCraft solid fuel boilers are now 3x more fuel efficient
RailCraft liquid fuel boilers are now 9x more fuel efficient
ExU Survivalist generator reduced to 2RF/t
RailCraft Industrial Steam Engines increased from 80RF/t to 100RF/t, and have increased RF I/O at higher temperatures
BC stone engine production doubled and RF export rate scaled up, more at higher energy stages
Removed converter engines (eg electric engine)
Liquid coal can be used as a weak fuel in BC iron engines
Immersive Engineering biodiesel can be used as a moderate fuel in BC iron engines
IC2 generator output
Nuclear reactor generates 10x power output
geothermal generates 50% more power output
Semifluid generator increased in power substantially
Radioisotope output doubled
Kinetic output doubled
Stirling output doubled
Radioisotope heat generator 8x stronger
Electric heat generator reduced 40%
Steam Dynamo reduced to 15RF/t
Magmatic Dynamo reduced to 60RF/t
AdvancedSolars EU output increased 3-48x (more for later tiers)
IE Diesel generator
RF/t output increased to 32768RF/t
Fuel consumption baseline rate increased 5x
Biodiesel/biofuel burn time reduced to 40% of current value (relative to modified baseline)
BC Fuel burn time increased to 135% of current value (relative to modified baseline)
Power Storage
All RF machine buffers made substantially smaller
RF batteries made much smaller and have lower I/O until lategame
MFSU I/O increased 4x to 8192 EU/t
Processing
BC Refinery uses 3x the material and takes 7.5x the power
EiO Alloy smelter speed reduced 4x
TE Induction Smelter power cost increased 12x
Reduced Sag Mill ore yield
IE Crusher RF use increased to 2048 RF/t, increasing operation speed proportionally
IE Fermenter and Squeezer RF use quadrupled, with recipe times 6-9x faster
IE Refinery RF use 7.5x greater, but throughput 6x larger
IE Arc Furnace now consumes RF to heat up and maintain temperature, and can only operate once at 1000C
IE Arc Furnace is now 20x faster but consumes 6x more power
Chipset RF costs doubled
Transport
BC Fluid Pipe throughput increased 12.5x
BC Item Pipe traversal speed increased to 5/3 of default value
BC conductive pipe RF/t throughput dramatically increased, with gold pipes capable of 32000RF/t, emerald 48000RF/t, and diamond 96000RF/t
Greatly reduced I/O of low-tier ThermalDynamics RF ducts
Rebalanced IE power conduction and loss rates
Greatly increased tier-based scaling on ThermalDynamics servos
Slightly increased ThermalDynamics fluid throughput to compete with EnderIO
Added four additional pearl slots to Celestial Gateway
Other
Wireless RF transport now only works if the area has undergone atmospheric permeability mediation (if enabled), with increasing efficiency given more enhancement
ChromatiCraft ley lines now only work if the area has undergone atmospheric permeability mediation (if enabled), with increasing throughput given more enhancement
AgriCraft plants improve substantially faster in denser clusters
Apples are no longer usable as furnace fuel
Eldritch Guardians no longer drop eyes
ThaumCraft energized nodes now stack aspects from the source node, rewarding more diverse nodes over simple but huge ones
AE Quantum ring power cost increased 8x
Reduced AE grindstone duplication to 70% chance
BC Quarry RF usage increased 5x
Dark steel ender pearl drop rate reduced dramatically
Fishtrap loot table customized
Flux crystals require activation
Reactorcraft Fast/Thermal neutrons enabled
Void monster difficulty at 120%
Turtle fuel limit reduced to 10% of original value