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General
- Ore veins are much rarer but much larger
- This is to encourage exploration to find a given ore
- Also helps reduce compulsion to be excessively frugal with resource spending, especially early-game
- Ore placement is largely identical to "vanilla", but with a slightly compacted Y range for each ore, to create noticeable strata
- Some ores (eg Ruby) do not spawn, and can only be obtained as byproducts via the RotaryCraft Extractor
- Charged Certus and Fluix can only be obtained via Satisforestry resource nodes
- Botania flower generation is more clustered, with all flowers spawning in rare, dense patches
- The ocean floor is now a mix of clay, gravel, sand, and dirt, rather than pure gravel
- TiC gravel ore does not spawn on the surface, but embedded in worldgenned gravel
- AE Meteors do not spawn
- IC2 rubber trees now only spawn in swamp and jungle biomes
- BugFix: Chisel stones can now be overwritten by ores
- Natura trees now treat Ender Forest as forest
- Streams: Biome-specific spawn rates
- Nether, End, and Twilight Forest seeds reset on dimension deletion
- Cave spawns are now biome-specific
- Some biomes have far fewer caves than average
- Some biomes will have far fewer ravines than average
- Some biomes will have larger cave "holes" than average
- ProjectRed marble and volcanoes will not spawn
Biomes
- Biomes are on the "large" setting
- Climate Zones do not apply; biomes are randomly distributed
- BoP Loamy Grass does not spawn as the surface block in biomes, but instead generates as patches in those biomes
- BoP Dense Forest does not have coarse dirt
- BoP Coniferous Forest is less hilly
- Rainbow Forest animal density halved
- Added wide rivers and beaches
- Reduced ocean frequency
Structures
- Villages are 25% rarer
- Stronghold count increased to 24, in a much larger set of rings
- Each TerritoryZone territory now has additional strongholds forced to spawn within its borders, ensuring every player has some
Dungeon Loot
- Progression-related items such as steel and alloy ingots do not spawn
- Rarer or more difficult-to-find loot tables have more lucrative content added to them, some of which is unique to them
- Mineshafts have midlevel tech items and powerful mining tools
- Strongholds contain...rare secrets
- A few structures have resources which spawn in their chests, and can be found via no other means
- "Annoying" items such as unstackables and worthless garbage are less common or removed entirely
- Forestry saplings and crates are added to several tables, to provide progression-locked caches of material
- "Tech oriented" locations can now spawn basic tech items like gears and ic2 circuits
- "Magic oriented" locations can now spawn basic magic items like ThaumCraft phials
- Dungeon loot features MystCraft pages, if installed
- TC loot bags are much more common in their applicable spawn locations
- TC loot bag drops completely redesigned
ThaumCraft
- Eldritch Rings do not spawn in the overworld; they spawn with a custom MystCraft page if installed, the Twilight Forest if not
- Hungry and Tainted nodes will not spawn
- Taint biomes will not spawn
- Totems are much rarer